Files
UmbraEdit/RELEASE.md
B.D. Murphy a04eaaa779 house: add multi-platform build infrastructure
- Add MANIFEST.in to include utils/ and setup/ in source distributions
- Add utils/build_all.py - unified multi-platform build orchestrator
  (Linux amd64/arm64, macOS amd64/arm64, Windows amd64/arm64)
- Add BUILD_LINUX.md - Linux build guide with .deb and AppImage options
- Add RELEASE.md - complete release process with versioning (YYYY/MM.####),
  platform support matrix, and release workflow
- Fix .gitignore to exclude UmbraEdit_Projects/, Inner_Demon_1.2a.docm,
  UmbraEdit_deb_Build_Script.txt, requirements.txt, .DS_Store
- All source distributions now include build scripts for Linux packages
2026-11-06 08:03:35 -08:00

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Markdown

# UmbraEdit - Release Process
This document describes the release process for UmbraEdit, including versioning,
platform support, build workflows, and publishing.
## Versioning
UmbraEdit uses a **YYYY/MM.P####** versioning scheme:
| Component | Meaning |
|-----------|---------|
| `YYYY` | Release year (e.g., 2026) |
| `MM` | Release month (e.g., 11) |
| `####` | Patch/build sequence (e.g., 0001) |
Examples:
- `2026.11` - Major monthly release (November 2026)
- `2026.11.0001` - First development build of November 2026
- `2026.11.0002` - Second development build (e.g., new feature)
Git tags follow the format: `v2026.11`, `v2026.11.0001`, etc.
## Supported Platforms
| Platform | Architecture | Package Format | Build Host |
|----------|-------------|----------------|------------|
| Linux | amd64 | .deb, .rpm, AppImage | Linux |
| Linux | arm64 | .deb, .rpm, AppImage | Linux (ARM64) |
| macOS | arm64 | .dmg, .app | macOS (Apple Silicon) |
| macOS | amd64 | .dmg, .app | macOS (Intel) |
| Windows | amd64 | .msi, .exe | Windows |
| Windows | arm64 | .msi, .exe | Windows (ARM64) |
| iOS/iPadOS | arm64 | **NOT SUPPORTED** | N/A |
### iOS/iPadOS Support
UmbraEdit is **not available for iOS/iPadOS**. PyQt6 does not support iOS,
and UmbraEdit requires a full desktop Qt environment with keyboard, mouse,
and file system access. Porting to iOS would require a complete rewrite
using SwiftUI or a different cross-platform framework.
Users on iPad should use UmbraEdit via a VNC/remote desktop connection to a
desktop machine running UmbraEdit, or use a compatible web-based alternative.
## Release Workflow
### 1. Prepare Release
```bash
# Ensure working tree is clean
git status
# Update version in umbraedit/__init__.py
# __version__ = "2026.12.0001"
# Update CHANGELOG.md with new release entry
# Commit and tag
git add -A
git commit -m "release: prepare v2026.12"
git tag -a v2026.12 -m "Release v2026.12"
git push origin main --tags
```
### 2. Build All Platforms
On each target platform, run:
```bash
# Clone the tagged release
git clone https://git.umbratools.com/umbragit/UmbraEdit.git
cd UmbraEdit
git checkout v2026.12
# Build all packages for this platform
python utils/build_all.py --platform <platform> --arch <arch>
```
Available platforms: `linux`, `macos`, `windows`
Available architectures: `amd64`, `arm64`
### 3. Publish
Upload all build artifacts to the release server:
```bash
# Example: upload to Gitea releases
# Files to upload:
# Linux: dist_deb/umbraedit_*.deb, dist_appimage/*.AppImage
# macOS: dist_macos/umbraedit-*.dmg
# Windows: dist_win/umbraedit-*.exe, dist_win/umbraedit-*.msi
# Source: dist/umbraedit-*.tar.gz, dist/umbraedit-*.whl
```
Create a release on Gitea/GitHub and attach all artifacts.
## Build Artifacts
Each platform produces the following artifacts:
### Linux (.deb + AppImage)
| File | Location | Description |
|------|----------|-------------|
| `umbraedit_<version>_amd64.deb` | `dist_deb/` | Debian package |
| `umbraedit-<version>-amd64.AppImage` | `dist_appimage/` | Portable AppImage |
### macOS (.dmg + .app)
| File | Location | Description |
|------|----------|-------------|
| `umbraedit-<version>-arm64.dmg` | `dist_macos/` | macOS disk image |
| `UmbraEdit.app` | inside .dmg | macOS application bundle |
### Windows (.exe + .msi)
| File | Location | Description |
|------|----------|-------------|
| `umbraedit-<version>-amd64.exe` | `dist_win/` | Windows installer |
| `umbraedit-<version>-amd64.msi` | `dist_win/` | Windows MSI installer |
### Source
| File | Location | Description |
|------|----------|-------------|
| `umbraedit-<version>.tar.gz` | `dist/` | Source tarball |
| `umbraedit-<version>-py3-none-any.whl` | `dist/` | Pure Python wheel |
## Build Scripts
| Script | Purpose |
|--------|---------|
| `utils/build_all.py` | Unified build orchestrator for all platforms |
| `utils/build_debian.py` | Debian/Ubuntu .deb package builder |
| `utils/build_appimage.py` | AppImage builder |
| `utils/build_windows.py` | Windows installer builder |
| `setup/macos/build.sh` | macOS .dmg builder |
## Release Checklist
- [ ] Update version in `umbraedit/__init__.py`
- [ ] Update `CHANGELOG.md` with release notes
- [ ] Tag release: `git tag -a vYYYY.MM -m "Release vYYYY.MM"`
- [ ] Push tag: `git push origin vYYYY.MM`
- [ ] Build packages for all platforms
- [ ] Test installation on each platform
- [ ] Create release on Gitea/GitHub
- [ ] Attach all build artifacts
- [ ] Publish release notes
- [ ] Announce release
## Credits
UmbraEdit is based on novelWrite 2026.02 by Veronica Berglyd Olsen
(novelWriter.io), licenced under the same GPL v3.0 license.
Current development lead: B.D. Murphy