The dropdown was in the HTML all along and still could not be seen. Three separate causes, found by measuring the rendered element rather than trusting that the markup existed: 1. Clipped off-screen. The h1 is a flex row with no wrap. Measured at an 800px viewport: the language span started at x=620 and ended at x=810, past the viewport edge, so only its first few pixels were painted. The project badge alone took 309px. Adding flex-shrink and truncating the badge did not fix it - there is genuinely no room in that row. The selector now gets its own bar directly under the header, and the project name ellipsises. Verified visible: x=181, right=341 in an 800px viewport, 34px tall. 2. Empty on every other page. base.html rendered the select from a `languages` variable that almost no page supplies, so the login page and the rest of the app showed a 38px-wide dropdown with zero options - effectively invisible, and a dead control. Pages now opt in by overriding a header_bar block. Verified /, /speakers, /chapters-audio and /login all still render. 3. Browser cache made my own screenshot lie. It showed a stale Japanese string containing the word "decisiveness" that is in no file on disk. A cache-busted fetch confirmed the server is clean. Worth remembering: a screenshot taken through a warm cache is not evidence. The screenshot also exposed a data bug. All 12 sample utterances carried type "narration" - including Kainda, Duchess Victoria, Deal Hunter, Nanny and Trader Romano, who are all speaking. Every row rendered a narration badge and the file told UmbraTrans that six characters were not speaking. SHAPE in build_sample_translations.py now marks 6 dialogue / 6 narration, and the generated JSONs are regenerated to match. Also removed a misleading issue. It reported "12 rendered clips have no staleness marker" as a translation problem; the markers are absent because render_lang_test.py does not write them, so it was sending the reader after a defect that does not exist. Replaced with the honest one: only 12 of 4,319 translated and none confirmed - sample only, not publishable. Suite: 721 passed, 8 pre-existing. ruff clean on changed regions.
84 lines
2.9 KiB
JSON
84 lines
2.9 KiB
JSON
{
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"project": "DealHunterShip_4.0e_whole-to-audio",
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"chapter_id": 1,
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"chapter_title": "Sample / voice introduction",
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"language_name": "Chinese",
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"language_code": "zh",
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"tts_engine": "Qwen3-TTS",
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"is_source_language": false,
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"provenance": "LLM-produced sample, single pass, NOT the multi-pass pipeline. Requires native-speaker review.",
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"utterances": [
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{
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"index": 0,
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"speaker": "Narrator",
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"type": "narration",
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"text": "欢迎收听有声书《Deal Hunter》!我是旁白,接下来给你介绍几段你即将听到的声音。凯因达公主,打个招呼吧!"
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},
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{
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"index": 1,
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"speaker": "Kainda",
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"type": "dialogue",
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"text": "大家好!我是凯因达公主,本故事的主人公。我的冒险很快就要开始了。"
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},
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{
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"index": 2,
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"speaker": "Narrator",
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"type": "narration",
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"text": "谢谢你,凯因达!维多利亚女爵,打个招呼吧!"
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},
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{
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"index": 3,
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"speaker": "Duchess Victoria",
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"type": "dialogue",
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"text": "大家好!我是维多利亚女爵,也是凯因达的姑母。我非常期待和你一起分享这段冒险!"
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},
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{
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"index": 4,
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"speaker": "Narrator",
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"type": "narration",
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"text": "你还会听到其他几位声音。Deal Hunter,也就是「Hunter」,打个招呼吧!"
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},
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{
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"index": 5,
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"speaker": "Deal Hunter",
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"type": "dialogue",
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"text": "大家好!我是操控这艘飞船的人工智能。平常大家都叫我「Hunter」。我非常期待用这个故事为你带来乐趣。我的一位机器人同伴——凯因达给她起名叫「南妮」。南妮,打个招呼吧!"
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},
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{
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"index": 6,
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"speaker": "Nanny",
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"type": "dialogue",
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"text": "大家好!凯因达叫我「南妮」,因为这比我的机器人编号好叫。我会尽力帮上忙!"
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},
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{
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"index": 7,
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"speaker": "Narrator",
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"type": "narration",
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"text": "再介绍一位声音。打个招呼吧!"
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},
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{
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"index": 8,
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"speaker": "Trader Romano",
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"type": "dialogue",
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"text": "大家好,我是罗曼诺!我跟 Deal Hunter 做回收物交易,收购价格一向最优。欢迎到空间站来找我交易!"
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},
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{
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"index": 9,
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"speaker": "Narrator",
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"type": "narration",
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"text": "这些声音以及更多声音,都是由 B·D·墨菲在他的 Umbra Audio 系统中创作出来的,用以为他的原创小说《Deal Hunter》配音。这个项目的目标是让人工智能辅助的有声书制作成为可能。"
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},
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{
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"index": 10,
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"speaker": "Narrator",
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"type": "narration",
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"text": "我们大家都期待用《Deal Hunter》的有声版为你带来享受!"
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},
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{
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"index": 11,
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"speaker": "Deal Hunter",
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"type": "dialogue",
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"text": "感谢收听!"
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}
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]
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} |